INTRODUCTION
“The strength of the team is each individual member. The strength of each member is the team.”
– Phil Jackson –
This program is aimed at providing an opportunity for participants to create self-awareness and to pick up tools, tips and ideas on how to improve their team dynamics to gain newer or better results which will affect their motivation and appreciation at work and away from work.
A productive team has members that share common goals, a common vision and have some level of interdependence that requires both verbal and physical interaction. Teams come into existence through shared attitudes about a particular undertaking.
This Masterteams! program involves activities that can take place either indoors, outdoors, or both, and further supported and enhanced by theory. Participants will go through a series of modules that involves experiential learning to affect their cognitive structures, attitudes and values, perceptions, and behavioral patterns.
LEARNING OBJECTIVES
At the end of this program, participants will be able to:
- Understand yourself and others better.
- Improve your level of cooperation within the team, making achieving company projects easier.
- Increase your creativity as a team in generating ideas.
- Work in improved harmony and communicate for growth.
- Align their values with their goals and the organization’s values and goals.
PROGRAM CONTENT
MODULE ONE: SYNERGY
When people begin to interact together genuinely, and they’re open to each other’s influence, they begin to gain new insight. But people have a myriad of differences between them, and these differences should be seen as strengths, not weaknesses. Valuing these differences is what really drives synergy. Synergize is the habit of creative cooperation. It is teamwork, open-mindedness, and the adventure of finding new solutions to old problems. It happens through a process, and through that process, people bring all their personal experience and expertise to the table. Together, they can produce far better results that they could individually. Synergy lets us discover jointly things we are much less likely to discover by ourselves.
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- Bruce Tuckman’s 4 Stages of Team Development
- Group Assessment Tool – Belbin’s Team Roles
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- Understanding Belbin’s Team Roles Model
- Giving and Receiving Feedback for Continuous Improvement
- Activity: Conveyor Belt
MODULE TWO: TWO HEADS ARE BETTER THAN ONE
With creativity being highlighted as one of the top three skills by the World Economic Forum needed in the 21st century, inculcating and encouraging a creative mindset amongst teams is absolutely necessary. Being able to be a divergent thinker is one of the many benefits of inculcating a creative mindset. Anne Manning, from Harvard University’s Professional Development Team, defines divergent thinking as the process of coming up with ideas by exploring all sorts of possibilities. It is usually free-flowing, spontaneous and involves working on multiple creative ideas that are evaluated. If you can be a better divergent thinker, you will be able to reach deeper patterns in your thought process and even arrive at a totally different way of doing things the way you normally would.
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- Introduction to Creative Thinking and Problem-Solving
- 5 Traits to Induce Creativity
- Methods for Thinking in Groups: Brainstorming, Brainwriting, and the 6 Thinking Hats
- Activity: Mega-structure Challenge
MODULE THREE: ALIGNMENT
“Your personal core values define who you are, and a company’s core values ultimately define the company’s character and brand. For individuals, character is destiny. For organizations, culture is destiny.” – Tony Hsieh. Values are a part of us – they highlight what we stand for, and they represent our unique, individual essence. Values guide our behaviour, providing us with a personal code of conduct. And when we honour our core values consistently, we experience fulfilment. In this module, participants will reiterate and reinforce their reasons for work – which plays a big part in their overall happiness.
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- Finding Your Personal Values and Aligning Them with Your Goals
- Knowing Your Organizational Vision, Mission, and Goals
- Activity: Aligning for Success
- Psychometric Tool: How Good Is Your Team?
- The Way Forward
MODULE FOUR: REVIEW, RECAP, AND MOVING FORWARD
What is all worthwhile? In this module, we will assess certain knowledge and understanding gained throughout the program. Also, they will come up with an action plan to apply what they have learned throughout this program in their professional and personal lives.
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- Learning Points and Key Takeaways
- Activity: Station Rotation
- Activity: Pledge Card
- Program Evaluation
TRAINING METHODOLOGY
Theories and models will be simplified, and further enriched with activities to engage them mentally and physically. It is also understood that learning programs provide an opportunity for participants to destress and boost their motivation for them to bring back into their workplace.
To evaluate their knowledge and how they can apply what they have learned into their workplace after the program, we will conduct a post-test, review and recap, and fill in a Personal Tracker. This will address Kirkpatrick Level 2 and 3. This Personal Tracker can be used by peers, learning and development managers, or consultants 6 months to 1 year after the program to address Kirkpatrick Level 3 and 4.
Facilitator incorporates methods in Neuro-Linguistic Programming to create an environment where participants will be fully engaged on both conscious and subconscious level. Coaching will be delivered in a highly interactive and experiential way whereby concepts and background information will be presented through group exercises, discussion and activities creating an environment that facilitates accelerated learning and application. Each activity will be thoroughly de-briefed to link the learning to application.
Additionally, participants will document their learning points and noteworthy thoughts in a workbook after every module. The workbook also contains useful explanations, tips, and methods. Other methods employed include:
- Short explanations with slides and Q&A
- Role-playing
- Demonstrations
- Group discussions
- Video clip presentations
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